#include "odn_scene_Skeleton.h"
/*
namespace ouden
{
	namespace scene
	{
		
		bool ODN_Skeleton::loadSkeleton(char* Filename)
		{
			/*
			//1 byte TagMarker for skeletons 
			//skeleton data 
			
			//Open the file 
			FILE* File = openFile(Filename);
			
			//Seek to the skeleton section marker 
			seekSection(File, SKELETON_TAGMARKER);
			
			//Read the number of points 
			readData(File, pointcount);
			
			//Loop through points 
			for (int p=0;p<pointcount;p++) {
				
				//Create a new point 
				ODN_DynamicPoint* NewPoint = new ODN_DynamicPoint();
				
				//Add the new point to the array
				points.push_back(NewPoint);
				
				//Read the data into the new point
				readData(File, NewPoint);
				
			}
			
			//Read the number of bones 
			readData(File, bonecount);
			
			//Loop through bones
			for (int p=0;p<bonecount;p++) {
				
				//Create a new bone 
				ODN_Bone* NewBone = new ODN_Bone();
				
				//Add the new bone to the array
				bones.push_back(NewBone);
				
				//Read the data into the new bone
				readData(File, NewBone);
				
			}
			*/
		/*}
		
	} //namespace scene 
} //namespace ouden 
*/

